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1992-07-29
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ESTERIAN CONQUEST(tm) QUICK START PLAYERS GUIDE (VERSION 1.5)
NOTE:
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This quick start sketches the information you need to start. We
highly recommend that you read the ESTERIAN CONQUEST PLAYERS GUIDE
to really learn how to use the forces available to you in the game.
OBJECT OF THE GAME:
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Become ruler of the galaxy by having all the other players surrender
& acknowledge you as Emperor. Hold enough planets through conquest
or colonization to be recognized as emperor. Defeat the space
fleets and conquer the planets of any players who oppose you.
THE PLAY:
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You start owning 1 planet and four fleets: two consisting of a
colonizing ship (ETAC) and a cruiser and two having only a
destroyer. Set your tax rate (try 65%) so your planet will generate
production points. Spend these points to build ships, armies,
ground forces, and starbases. When you colonize new planets, lower
your tax rate to help the new planets develop resources faster.
GAME TIME - THE ROUND:
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Each round is equivalent to one year of game time. Enter your
orders for the year using the menus. During the BBS maintenance,
the program will calculate the results of the moves of all players.
WHAT YOU CAN DO IN A ROUND:
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1. Planets: build units, commission fleets from built ships, or set
tax and production levels for the year.
2. Fleets: colonize uninhabited planets, merge / detach ships, fight
enemy fleets, spy on opponents, or conquer inhabited planets.
3. Communications: set up alliances, non-aggression pacts,
diplomatic negotiations or betrayals with other players.
4. Access your Information Database to recall what you've learned
about any planet. View a starmap showing your Database info.
5. Turn AUTOPILOT on or off from the GENERAL MENU and the computer
will make moves for you.
THE FORCES AT YOUR COMMAND:
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You control five major types of objects: Planets, Ships, Starbases,
Armies, and Ground Batteries.
ESTERIAN CONQUEST(tm) QUICK START PLAYERS GUIDE (VERSION 1.5) 2
There are 6 types of starships -- 3 combat types (Battleships,
Cruisers, and Destroyers) and 3 specialized types (Scouts for
spying, troop transports for carrying planet-conquering armies, and
ETACs which will colonize unoccupied (raw) planets).
Starbases enhance planetary defense and growth. Armies protect or
conquer planets. Ground Batteries are planet-based cannons.
STRATEGY HINTS FOR BEGINNING THE GAME:
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PRINT OUT A STARMAP. Have the game display the entire galaxy map on
the screen. Use your modem program to capture the display and then
print the map. This greatly helps your plan your actions and plot
the actions of the other players.
ORDER ETAC SHIPS TO COLONIZE NEARBY PLANETS. Increase the number of
planets you own to be able to build more fleets to attack opponents.
SET THE TAX RATE FOR YOUR EMPIRE. You build equipment by spending the
production points you get through taxes on your planets. Do not set
tax rates higher than 65% or your planets' production may suffer.
BUILD PLANETARY DEFENSES (Ground Batteries, combat ships, and armies).
Spend a good number of production points on defending your planets
against attack by other players.
BUILD COMBAT FLEETS (combat ships and troop transports). These will be
needed for conquering opponents' planets or beating their fleets.
BUILD STARBASES. Starbases enhance your planets' the ability to build
units, defend themselves and increase growth rates.
OBTAIN EMPIRE SUMMARIES FROM THE GENERAL COMMAND MENU. This provides a
thorough report of the status of your planets and fleets. Capture
this summary and then log off to plan your moves.
CONQUER / ATTACK ENEMIES' PLANETS. This weakens their resources and
builds your capacities. There are three ways to assault a planet:
1. The BLITZ: troop transports drop armies onto the enemy planet.
If your armies defeat the enemy armies, you win the planet.
2. The INVADE: Combat ships fight the planet's ground batteries and
armies. Then your troop transports deliver armies onto the
planet and if they beat remaining enemy armies, the planet is
yours.
3. The BOMBARD: Combat ships pummel an enemy planet so it is useless
to your opponent.
ESTERIAN CONQUEST(tm) QUICK START PLAYERS GUIDE (VERSION 1.5) 3
REFERENCE CHARTS
MACHINERY YOU CAN BUILD:
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ITEM BUILD COST SIZE MAX. SPEED PURPOSE
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DESTROYER 5 S 6 Combat / Defense
CRUISER 15 M 5 Combat / Defense
BATTLESHIP 45 L 4 Combat / Defense
SCOUT 15 S 6 Spy on Planet/Sector
TROOP TRANSPORT 5 M 5 Land armies on Planet
ETAC 15 L 3 Colonize a Raw Planet
GROUND BATTERY 20 L n/a Defend Planet
ARMY 2 S n/a Defend Planet Surface
STARBASE 50 L 1 Enhance / Defend
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POSSIBLE MISSIONS FOR FLEETS LISTED BY THEIR MISSION NUMBERS:
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No. MISSION REQUIREMENTS (if any)
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0 None (hold position) None. All ships can do this.
1 Move Fleet (only) None. All ships can do this.
2 Seek Home None. All ships can do this.
3 Patrol a Sector None. All ships can do this.
4 Guard a Starbase Combat ship(s).
5 Guard/Blockade a World Combat ship(s).
6 Bombard a World Combat ship(s).
7 Invade a World Combat ship(s) & Loaded Troop Transp.
8 Blitz a World Loaded Troop Transports.
9 View a World None. All ships can do this.
10 Scout a Sector At least one scout ship.
11 Scout a Solar System At least one scout ship.
12 Colonize a World At least one ETAC.
13 Join another fleet None. All ships can do this.
14 Rendezvous at a sector None. All ships can do this.
15 Salvage None. All ships can do this.
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